#
# HoI - Random Events
#
#		written by Henrik Fhraeus
#		Updated 6/6 by Steel
#
# CORE 0.92 Test random resources giver AI helper event for major AI countries 
# by ConjurerDragon
##############################################################################
#  Research Sabotaged
##############################################################################
#
# Modified trigger conditions
#
event = { 
	id = 1000
	random = yes
	trigger = {
		atwar = yes
#		NOT = {
#			intel_diff = -5  # Intel Diff < -5
#		}
	}
	name = EVT_1000R_NAME
	desc = EVT_1000R_DESC
	style = 0

	action_a = {
			name = ACTIONNAME1000A
			command = { type = research_sabotaged }
	}
}


#########################################################################
#  Industry Sabotaged
#########################################################################
#
# Modified trigger conditions
#
event = { 

	id = 1010
	random = yes
	trigger = {
		atwar = yes
#		NOT = {
#			intel_diff = -5  # Intel Diff < -5
#		}
	}
	name = EVT_1010R_NAME
	desc = EVT_1010R_DESC
	style = 0

	action_a = {
			name = ACTIONNAME1010A
			command = { type = industry which = -1 value = -1 } # 1 IC Sabotaged
	}
}



#########################################################################
#  Fort Sabotaged
#########################################################################
#
# Modified trigger conditions
#
event = { 
	id = 1020
	random = yes
	trigger = {
		atwar = yes
#		NOT = {
#			intel_diff = -5  # Intel Diff < -5
#		}
	}
	name = EVT_1020R_NAME
	desc = EVT_1020R_DESC
	style = 0

	action_a = {
			name = ACTIONNAME1020A
			command = { type = land_fort which = -1 value = -1 } # A Land Fort Sabotaged by 1
	}
}

#########################################################################
#  Coastal Fort Sabotaged
#########################################################################
#
# Modified trigger conditions
#
event = { 
	id = 1030
	random = yes
	trigger = {
		atwar = yes
#		NOT = {
#			intel_diff = -5  # Intel Diff < -5
#		}
	}
	name = EVT_1030R_NAME
	desc = EVT_1030R_DESC
	style = 0

	action_a = {
			name = ACTIONNAME1030A
			command = { type = coastal_fort which = -1 value = -1 } # A Land Fort Sabotaged by 1
	}
}

#########################################################################
#  Technology Stolen From Enemy
#########################################################################
#
# Modified trigger conditions
#
event = { 
	id = 1040
	random = yes
	trigger = {
		atwar = yes
#		intel_diff = 5 # intel_diff >= 5
	}
	name = EVT_1040R_NAME
	desc = EVT_1040R_DESC
	style = 0

	action_a = {
			name = ACTIONNAME1040A
			command = { type = steal_tech which = -1 } # Steal a tech from a random enemy or neighbor
	}
}

#########################################################################
#  Commander Assassinated by Enemy Commandos
#########################################################################
#
# Modified trigger conditions
#
event = { 
	id = 1050
	random = yes
	trigger = {
		atwar = yes
#		NOT = {
#			intel_diff = -10 # intel_diff < -10
#		}
	}
	name = EVT_1050R_NAME
	desc = EVT_1050R_DESC
	style = 0

	action_a = {
			name = ACTIONNAME1050A
			command = { type = sleepleader which = -1 }
	}
}

#########################################################################
#  Commander Defects
#########################################################################
#
# Modified trigger conditions
#

event = { 
	id = 1060
	random = yes
	trigger = {
		atwar = yes
		dissent = 10 # National Dissent >= 10%
#		NOT = {
#			leader_loyalty = 3
#		}
	}
	name = EVT_1060R_NAME
	desc = EVT_1060R_DESC
	style = 0

	action_a = {
			name = ACTIONNAME1060A
			command = { type = sleepleader which = -2 } # Lowest loyalty leader
	}
}


##########################################################################
#  Traitor Executed
#########################################################################
#
# Added minor dissent reduction /Steel
#

event = { 
	id = 1080
	random = yes
	trigger = {
		NOT = {
			leader_loyalty = 3
			alignment = democratic
		}
	}
	name = EVT_1080R_NAME
	desc = EVT_1080R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1080A
		command = { type = sleepleader which = -2 } # Lowest loyalty leader
		command = { type = dissent value = -1 }
	}
}

#########################################################################
#  Parliamentary Scandal
#########################################################################
#
# Reduced dissent impact /Steel
#

event = { 
	id = 1090
	random = yes
	trigger = {
		government = democratic
	}
	name = EVT_1090R_NAME
	desc = EVT_1090R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1090A
		command = { type = dissent value = 3 }
	}
}
#########################################################################
#  Minister Defects
#########################################################################
#
# Modified trigger conditions
#

event = { 
	id = 1100
	random = yes
	trigger = {
		atwar = yes
		dissent = 10 # National Dissent >= 10%
#		NOT = {
#			minister_loyalty = 3
#		}
	}
	name = EVT_1100R_NAME
	desc = EVT_1100R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1100A
		command = { type = sleepminister which = -2 } # Lowest loyalty minister
	}
}
#########################################################################
#  Great War Manifestation
#########################################################################
#
# Added minor dissent reduction /Steel
#

event = { 
	id = 1110
	random = yes
	trigger = {
		atwar = no
		government = democratic
	}
	name = EVT_1110R_NAME
	desc = EVT_1110R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1110A
		command = { type = warentry value = 5 }
		command = { type = dissent value = -1 }
	}
}
#########################################################################
#  Great Peace Manifestation
#########################################################################
event = { 
	id = 1120
	random = yes
	trigger = {
		atwar = no
		government = democratic
	}
	name = EVT_1120R_NAME
	desc = EVT_1120R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1120A
		command = { type = warentry value = -5 }
	}
}
#########################################################################
#  Partisan Revolt
#########################################################################
#
# Disabled by Paradox
#
#event = { 
#	id = 1130
#	random = yes
#	trigger = {
#		NOT = {
#			government = democratic
#		}
#		dissent = 5
#	}
#	name = EVT_1130R_NAME
#	desc = EVT_1130R_DESC
#	style = 0
#
#	action_a = {
#		name = ACTIONNAME1130A
#		command = { type = dissent value = 2 }
#	}
#}
#########################################################################
#  Partisan Revolt
#########################################################################
#event = { 
#	id = 1131
#	random = yes
#	trigger = {
#		NOT = {
#			government = democratic
#		}
#		dissent = 15
#	}
#	name = EVT_1130R_NAME
#	desc = EVT_1130R_DESC
#	style = 0
#
#	action_a = {
#		name = ACTIONNAME1131A
#		command = { type = dissent value = 2 }
#	}
#}
#########################################################################
#  Partisan Revolt
#########################################################################
#event = { 
#	id = 1132
#	random = yes
#	trigger = {
#		NOT = {
#			government = democratic
#		}
#		dissent = 25
#	}
#	name = EVT_1130R_NAME
#	desc = EVT_1130R_DESC
#	style = 0
#
#	action_a = {
#		name = ACTIONNAME1132A
#		command = { type = dissent value = 2 }
#	}
#}
#########################################################################
#  Partisan Revolt
#########################################################################
#event = { 
#	id = 1133
#	random = yes
#	trigger = {
#		NOT = {
#			government = democratic
#		}
#		dissent = 35
#	}
#	name = EVT_1130R_NAME
#	desc = EVT_1130R_DESC
#	style = 0
#
#	action_a = {
#		name = ACTIONNAME1133A
#		command = { type = dissent value = 2 }
#	}
#}
#########################################################################
#  Failed Coup d'Etat - Traitors executed
#########################################################################
#
# Increased dissent reduction
#

event = { 
	id = 1140
	random = yes
	trigger = {
		dissent = 30 # >= 30
	}
	name = EVT_1140R_NAME
	desc = EVT_1140R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1140A
		command = { type = sleepminister which = -2 }
		command = { type = sleepleader which = -1 }
		command = { type = sleepleader which = -2 }
		command = { type = sleepleader which = -2 }
		command = { type = dissent value = -15 }
	}
}
#########################################################################
#  Successful Coup d'Etat - The Regime Falls
#########################################################################
event = { 
	id = 1150
	random = yes
	trigger = {
		dissent = 60 # >= 60
	}
	name = EVT_1150R_NAME
	desc = EVT_1150R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1150A
		command = { type = regime_falls }
		command = { type = dissent value = -100 }
	}
}
#########################################################################
#  Famous War Hero publishes articles critizing the Conduct of War
#########################################################################
#
# Added dissent and lost_VP triggers and reduced dissent effect / Steel
#

event = { 
	id = 1001
	random = yes
	trigger = {
			atwar = yes
			dissent = 5
#			lost_VP = { country = -1 value = 20 }
	}
	name = EVT_1001R_NAME
	desc = EVT_1001R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1001A
		command = { type = dissent value = 2 }
		command = { type = leader_loyalty which = -1 value = -4 }
	}
}
#########################################################################
#  Womens organisations donates material to the Army
#########################################################################
#
# Increased supply gain to make event relevant and added minor dissent reduction /Steel
#

event = { 
	id = 1002
	random = yes
	trigger = {	
		atwar = yes
		NOT = {
			dissent = 20
		}
	}
	name = EVT_1002R_NAME
	desc = EVT_1002R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002A
		command = { type = supplies value = 2000 }
		command = { type = dissent value = -1 }
	}
}
#########################################################################
#  Youth Movement provides more volunteers
#########################################################################
#
# Added minor dissent reduction /Steel
#

event = { 
	id = 1003
	random = yes
	trigger = {
		atwar = yes
		NOT = { 
			alignment = democratic
		}
	}
	name = EVT_1003R_NAME
	desc = EVT_1003R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1003A
		command = { type = manpowerpool value = 100 }
		command = { type = dissent value = -1 }
	}
}
#########################################################################
#  Women labour force tapped for factories.
#########################################################################
#
# Added minor dissent effect /Steel
#

event = { 
	id = 1004
	random = yes
	trigger = {
		atwar = yes
		alignment = democratic
	}
	
	name = EVT_1004R_NAME
	desc = EVT_1004R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1004A
		command = { type = manpowerpool value = 100 }
		command = { type = dissent value = 1 }
	}
}
#########################################################################
#  Great Military Parade held in Capital
#########################################################################
#
# Added supplies trigger condition and reduced dissent effect /Steel
#

event = { 
	id = 1005
	random = yes
	trigger = {
		 supplies = 100 
	}
	name = EVT_1005R_NAME
	desc = EVT_1005R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1005A
		command = { type = supplies value = -100 }
		command = { type = dissent value = -2 }
	}
}
#########################################################################
#  Government nationalizes private sector
#########################################################################
event = { 
	id = 1006
	random = yes
	trigger = {
		NOT = { 
		alignment = democratic
		}
	}
	name = EVT_1006R_NAME
	desc = EVT_1006R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1006A
		command = { type = industry which = -1 value = 1 }
		command = { type = industry which = -1 value = 1 }
		command = { type = industry which = -1 value = 1 }
		command = { type = industry which = -1 value = 1 }
		command = { type = industry which = -1 value = 1 }
		command = { type = dissent value = 1 }
	}
}
#########################################################################
#  Massflight of War Refugees
#########################################################################
#
#  Modified trigger so that refugee flight occurs if a major is at war
#  and that only peaceful countries can now receive refugees. /Steel
#

event = { 
	id = 1007
	random = yes
	trigger = {
		atwar = no
		OR = {
		atwar = GER
		atwar = SOV
		atwar = CHI
		atwar = ENG
		atwar = USA
		atwar = FRA
		atwar = ITA
		atwar = JAP
		}
	}
	name = EVT_1007R_NAME
	desc = EVT_1007R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1007A
		command = { type = manpowerpool value = 30 }
	}
}
#########################################################################
#  Major Worker Strike
#########################################################################
#
# Removed IC loss (this can ruin minors) and added supply loss.
#

event = { 
	id = 1008
	random = yes
	trigger = {
		dissent = 2
	}
	name = EVT_1008R_NAME
	desc = EVT_1008R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1008A
		command = { type = supplies value = -1000 }
		command = { type = dissent value = 3 }
	}
}
#########################################################################
#  Artist reflects popular emotions and records epic song
#########################################################################
event = { 
	id = 1009
	random = yes
	trigger = {
		atwar = yes 
		dissent = 1
		}
	name = EVT_1009R_NAME
	desc = EVT_1009R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1009A
		command = { type = dissent value = -3 }
	}
}
#########################################################################
#  Leading scientist defects to your country
#########################################################################
#
# Added trigger condition /Steel
#

event = { 
	id = 1011
	random = yes
	trigger = {
		atwar = no
	}
	name = EVT_1011R_NAME
	desc = EVT_1011R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1011A
		command = { type = steal_tech which = -1 }
	}
}
#########################################################################
#  Accidental discovery. Miracular breaktrough in research
#########################################################################
#
# Added trigger condition /Steel
#

event = { 
	id = 1012
	random = yes
	trigger = {
		major = no		
	}
	name = EVT_1012R_NAME
	desc = EVT_1012R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1012A
		command = { type = gain_tech which = -1 }
	}
}
#########################################################################
#  Private initiative boost production
#########################################################################
event = { 
	id = 1013
	random = yes
	trigger = {
		NOT = { 
		alignment = communist
		}
	}
	name = EVT_1013R_NAME
	desc = EVT_1013R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1013A
		command = { type = industry which = -1 value = 1 }
		command = { type = industry which = -1 value = 1 }
		command = { type = industry which = -1 value = 1 }
		command = { type = industry which = -1 value = 1 }
		command = { type = industry which = -1 value = 1 }
		command = { type = industry which = -1 value = 1 }
	}
}
#########################################################################
#  Rogue Politician
#########################################################################
event = { 
	id = 1014
	random = yes
	trigger = {
		alignment = democratic
	}
	name = EVT_1014R_NAME
	desc = EVT_1014R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1014A
		command = { type = dissent value = 1 }
		command = { type = influence value = -3 }
	}
	action_b = {
		name = ACTIONNAME1014B
		command = { type = dissent value = -1 }
		command = { type = influence value = 3 }
	}
}
#########################################################################
#  Rogue Politician
#########################################################################
event = { 
	id = 1015
	random = yes
	trigger = {
		NOT = { 
		alignment = democratic
		}
	}
	name = EVT_1015R_NAME
	desc = EVT_1015R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1015A
		command = { type = dissent value = -1 }
		command = { type = influence value = 3 }
		command = { type = sleepminister which = -2 }
	}
	action_b = {
		name = ACTIONNAME1015B
		command = { type = dissent value = 1 }
		command = { type = influence value = -3 }
	}
}
#########################################################################
#  Outlaw the Communist Parties
#########################################################################
event = { 
	id = 1016
	random = yes
	trigger = {
		alignment = democratic
	}
	name = EVT_1016R_NAME
	desc = EVT_1016R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1016A
		command = { type = alignment which = fascist value = -5 }
		command = { type = alignment which = communist value = 15 }
	}
	action_b = {
		name = ACTIONNAME1016B
		command = { type = alignment which = communist value = -5 }
		command = { type = alignment which = fascist value = 15 }
	}
}
#########################################################################
#  Outlaw the Fascist Parties
#########################################################################
event = { 
	id = 1017
	random = yes
	trigger = {
		alignment = democratic
	}
	name = EVT_1017R_NAME
	desc = EVT_1017R_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1017A
		command = { type = alignment which = communist value = -5 }
		command = { type = alignment which = fascist value = 15 }
	}
	action_b = {
		name = ACTIONNAME1017B
		command = { type = alignment which = fascist value = -5 }
		command = { type = alignment which = communist value = 15 }
	}
}


# C.O.R.E. v0.7 transition to CSV completed
####################################################
# Random Political Events 1202000 to 1202010 
# by Nachinus
####################################################

# Sector Polarization Events

event = {
	id = 1202001
	random = yes
	trigger = {
		alignment = democratic
	}
	name = CEVTNAME_1202001
	desc = CEVTDESC_1202001
	style = 0

	action_a = {
		name = CEVTACTA_1202001
		command = { }
	}
	action_b = {
		name = CEVTACTB_1202001
		command = { type = industry which = -1 value = 1 }
		command = { type = industry which = -1 value = 1 }
		command = { type = industry which = -1 value = 1 }
		command = { type = dissent value = 3 }
	}
	action_c = {
		name = CEVTACTC_1202001
		command = { type = coalpool value = 300 }
		command = { type = steelpool value = 200 }
		command = { type = dissent value = 1 }
	}
	action_d = {
		name = CEVTACTD_1202001
		command = { type = dissent value = -3 }
		command = { type = industry which = -1 value = -1 }
		command = { type = industry which = -1 value = -1 }
	}
}

# Polarizacin de la mano de obra

event = {
	id = 1202002
	trigger = {
		alignment = communist
	}
	random = yes
	name = CEVTNAME_1202002
	desc = CEVTDESC_1202002
	style = 0

	action_a = {
		name = CEVTACTA_1202001
		command = { }
	}
	action_b = {
		name = CEVTACTB_1202001
		command = { type = industry which = -1 value = 1 }
		command = { type = industry which = -1 value = 1 }
		command = { type = dissent value = 2 }
	}
	action_c = {
		name = CEVTACTC_1202001
		command = { type = coalpool value = 400 }
		command = { type = steelpool value = 300 }
		command = { type = dissent value = 1 }
	}
	action_d = {
		name = CEVTACTD_1202001
		command = { type = dissent value = -2 }
		command = { type = industry which = -1 value = -1 }
		command = { type = industry which = -1 value = -1 }
	}
}

# Campaa de potenciacin de sectores de produccin

event = {
	id = 1202003
	trigger = {
		alignment = fascist
	}
	random = yes
	name = CEVTNAME_1202003
	desc = CEVTDESC_1202003
	style = 0

	action_a = {
		name = CEVTACTA_1202001
		command = { }
	}
	action_b = {
		name = CEVTACTB_1202001
		command = { type = industry which = -1 value = 1 }
		command = { type = industry which = -1 value = 1 }
		command = { type = industry which = -1 value = 1 }
		command = { type = dissent value = 3 }
	}
	action_c = {
		name = CEVTACTC_1202001
		command = { type = coalpool value = 300 }
		command = { type = steelpool value = 200 }
		command = { type = dissent value = 1 }
	}
	action_d = {
		name = CEVTACTD_1202001
		command = { type = dissent value = -3 }
		command = { type = industry which = -1 value = -1 }
		command = { type = industry which = -1 value = -1 }
	}
}

#####################################################
#Lack of food stuff-Falta de alimentos

event = {
	id = 1202004
	trigger = {
		atwar = yes
		year = 1940
	}
	random = yes
	name = CEVTNAME_1202004
	desc = CEVTDESC_1202004
	style = 0

	action_a = {
		name = CEVTACTA_1202004
		command = { type = supplies value = -100 }
	}
	action_b = {
		name = CEVTACTB_1202004
		command = { type = supplies value = -300 }
		command = { type = dissent value = -1 }
	}
	action_c = {
		name = CEVTACTC_1202004
		command = { type = dissent value = 3 }
	}
}
##############################################################
#Disobedience to Military Service calls/Falta de adherencia a las llamadas a filas

event = {
	id = 1202005
	trigger = {
		atwar = yes
		alignment = democratic
		dissent = 10
	}
	random = yes
	name = CEVTNAME_1202005
	desc = CEVTDESC_1202005
	style = 0

	action_a = {
		name = CEVTACTA_1202005
		command = { type = supplies value = -200 }
	}
	action_b = {
		name = CEVTACTB_1202005
		command = { type = dissent value = 4 }
	}
	action_c = {
		name = CEVTACTC_1202005
		command = { type = manpowerpool value = -10 }
	}
}

event = {
	id = 1202006
	trigger = {
		atwar = yes
		alignment = communist
		dissent = 25
	}
	random = yes
	name = CEVTNAME_1202005
	desc = CEVTDESC_1202006
	style = 0

	action_a = {
		name = CEVTACTA_1202005
		command = { type = dissent value = 2 }
	}
	action_b = {
		name = CEVTACTB_1202006
		command = { type = supplies value = -200 }
	}
	action_c = {
		name = CEVTACTC_1202005
		command = { type = manpowerpool value = -10 }
	}
}

event = {
	id = 1202007
	trigger = {
		atwar = yes
		alignment = fascist
		dissent = 20
	}
	random = yes
	name = CEVTNAME_1202005
	desc = CEVTDESC_1202007
	style = 0

	action_a = {
		name = CEVTACTA_1202007
		command = { type = dissent value = 2 }
	}
	action_b = {
		name = CEVTACTB_1202007
		command = { type = supplies value = -200 }
	}
	action_c = {
		name = CEVTACTC_1202005
		command = { type = manpowerpool value = -10 }
	}
}

####################################################
# VIP's trip to URSS/ Viaje de figura de la cultura a la URSS

event = {
	id = 1202008
	trigger = {
		atwar = no
		alignment = democratic
		NOT = {
			atwar = SOV
		}
	}
	random = yes
	name = CEVTNAME_1202008
	desc = CEVTDESC_1202008
	style = 0

	action_a = {
		name = OK
		command = { type = alignment which = communist value = 5 }
	}
}

event = {
	id = 1202009
	trigger = {
		atwar = no
		alignment = democratic
		NOT = {
			atwar = SOV
		}
	}
	random = yes
	name = CEVTNAME_1202009
	desc = CEVTDESC_1202009
	style = 0

	action_a = {
		name = OK
		command = { type = alignment which = communist value = -5 }
	}
}

#################################################
# Communist country's pro-european campaign / Campaa pro-europea en pases comunistas

event = {
	id = 1202010
	trigger = {
		atwar = no
		alignment = communist
		NOT = {
			atwar = GER
		}
	}
	random = yes
	name = CEVTNAME_1202010
	desc = CEVTDESC_1202010
	style = 0

	action_a = {
		name = CEVTACTA_1202010
		command = { }
	}
	action_b = {
		name = CEVTACTB_1202010
		command = { type = alignment which = communist value = -2 }
		command = { type = alignment which = democratic value = 2 }
		command = { type = influence value = 2 }
	}
}


#####################
# TV events
#####################
event = { 
	id = 1202020
	random = yes

	trigger = {
		technology = 3106
		dissent = 1	
	} 
		
	name = CEVTNAME_1202020 # "A spellbound nation"
	desc = CEVTDESC_1202020 # "Recently the popularity of the television has soared.  Broadcasts of news, plays, films, and opera have captivated the nation and are bringing home strong messages of unity."
	style = 0
	
	action_a = {
		name = OK
		command = { type = dissent value = -2 } 
	}
}

event = { 
	id = 1202021
	random = yes

	trigger = {
		technology = 3106
		atwar = yes
	} 
		
	name = CEVTNAME_1202021 # "Television speech"
	desc = CEVTDESC_1202021 # "Yesterday evening was the first time that the entire nation was directly addressed via television by our leader.  He spoke eloquently of the war and the enemies we face, of how we must stand against all dangers or risk our way of life being lost forever.  The speech was a great success and was judged to have brought home the message even more effectively than radio, with a strong upsurge in the sale of war bonds and critical materiel collections."
	style = 0
	
	action_a = {
		name = OK
		command = { type = dissent value = -2 } 
		command = { type = supplies value = 500 } 
	}
}

#########################################################################
# Test random resources giver AI helper event for minor AI countries

event = { 
	id = 1018
	random = yes
	trigger = {	
                ai = yes 
              	major = no
			OR = {
				atwar = GER 
				atwar = SOV
				atwar = ENG
				atwar = USA
				atwar = FRA
				atwar = ITA
				atwar = JAP
				}
		NOT = { coal = 1000 } # country has run dry on coal
			}
	
        name = AI_EVENT
	desc = ""
	style = 0

	action_a = 	{
		name = ACTIONNAME1002A
		command = { type = coalpool value = 1000 }
		command = { type = dissent value = 5 } # people are not happy with rationing
		command = { type = alignment which = democratic value = -5 } #reducing private rights
			}
		}

event = { 
	id = 1019
	random = yes
	trigger = {	
                ai = yes 
                major = no
			OR = {
				atwar = GER 
				atwar = SOV
				atwar = ENG
				atwar = USA
				atwar = FRA
				atwar = ITA
				atwar = JAP
				}
		NOT = { steel = 1000 } # country has run dry on steel
			}
	
        name = AI_EVENT
	desc = ""
	style = 0

	action_a = 	{
		name = ACTIONNAME1002A
		command = { type = steelpool value = 1000 }
		command = { type = dissent value = 5 } # people are not happy with rationing
		command = { type = alignment which = democratic value = -5 } #reducing private rights
			}
		}

event = { 
	id = 1021
	random = yes
	trigger = {	
                ai = yes 
      		major = no
			OR = {
				atwar = GER 
				atwar = SOV
				atwar = ENG
				atwar = USA
				atwar = FRA
				atwar = ITA
				atwar = JAP
				}
		NOT = { oil = 200 } # country has run dry on oil
			}
	
        name = AI_EVENT
	desc = ""
	style = 0

	action_a = 	{
		name = ACTIONNAME1002A
		command = { type = oilpool value = 200 }
		command = { type = alignment which = democratic value = -5 } #reducing private rights
		command = { type = dissent value = 1 } # people are not happy with rationing
			}
		}

#########################################################################
# CORE 0.92
# Test random resources giver AI helper event for major AI countries by CD

event = { 
	id = 1022
	random = yes
	trigger = {	
                ai = yes 
              	major = yes
			OR = {
				atwar = GER 
				atwar = SOV
				atwar = ENG
				atwar = USA
				atwar = FRA
				atwar = ITA
				atwar = JAP
				}
		NOT = { coal = 1000 } # country has run dry on coal
			}
	
        name = AI_EVENT
	desc = ""
	style = 0

	action_a = 	{
		name = ACTIONNAME1002A
		command = { type = coalpool value = 5000 }
		command = { type = dissent value = 5 } # people are not happy with rationing
		command = { type = alignment which = democratic value = -5 } #reducing private rights
			}
		}

event = { 
	id = 1023
	random = yes
	trigger = {	
                ai = yes 
                major = yes
			OR = {
				atwar = GER 
				atwar = SOV
				atwar = ENG
				atwar = USA
				atwar = FRA
				atwar = ITA
				atwar = JAP
				}
		NOT = { steel = 1000 } # country has run dry on steel
			}
	
        name = AI_EVENT
	desc = ""
	style = 0

	action_a = 	{
		name = ACTIONNAME1002A
		command = { type = steelpool value = 5000 }
		command = { type = dissent value = 5 } # people are not happy with rationing
		command = { type = alignment which = democratic value = -5 } #reducing private rights
			}
		}

event = { 
	id = 1024
	random = yes
	trigger = {	
                ai = yes 
      		major = yes
			OR = {
				atwar = GER 
				atwar = SOV
				atwar = ENG
				atwar = USA
				atwar = FRA
				atwar = ITA
				atwar = JAP
				}
		NOT = { oil = 200 } # country has run dry on oil
			}
	
        name = AI_EVENT
	desc = ""
	style = 0

	action_a = 	{
		name = ACTIONNAME1002A
		command = { type = oilpool value = 400 }
		command = { type = alignment which = democratic value = -5 } #reducing private rights
		command = { type = dissent value = 1 } # people are not happy with rationing
			}
		}
